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    Run CINEMA 4D in Debug Mode(32bit)

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/01/2009 at 12:44, xxxxxxxx wrote:

      To change the run mode of Cinema 4D R11 on MacOS 10.5, you have to go to the Cinema 4D.app, right-click to Get Info, and set to "32-Bit Mode". There is no way to set the mode otherwise.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/01/2009 at 14:59, xxxxxxxx wrote:

        Hi,

        I know, the problem is, Xcode starts CINEMA 4D with its own 'parameters/settings' so this option in Get Info is ignored. The problem is, I would like to debug CINEMA 4D in 32bit on Mac, but I don't know what I have to do...

        Bye.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/01/2009 at 05:40, xxxxxxxx wrote:

          Cinema will not start in 32bit mode if you call it through 'Build and Go'. You have to use Run->Debug. Btw. where you able to compile the 32bit debug build?

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2009 at 11:37, xxxxxxxx wrote:

            where you able to compile the 32bit debug build?

            Hi Matthias,

            yes, you are right. Its the first time I need(ed) the 32bit debug mode so never thought about that before.

            Thanks.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/01/2009 at 13:26, xxxxxxxx wrote:

              Just in case you are not able to compile you have to change the architecture type for the project and the api lib from NATIVE_ARCH_ACTUAL to NATIVE_ARCH_32_BIT.

              Let me know if it's not working for you.

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/01/2009 at 13:36, xxxxxxxx wrote:

                Thanks. Yes, it works - compiling is succefull in 32bit(debug), but CINEMA 4D is still started in 64bit. You wrote, one post before, I should start C4D by using Run->Debug but this also starts the 64bit version of C4D.

                Any suggestions?

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/01/2009 at 13:44, xxxxxxxx wrote:

                  Have you changed the Cinema application to 32bit mode as well ('Show Information')?

                  cheers,
                  Matthias

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 26/01/2009 at 13:47, xxxxxxxx wrote:

                    Yeap, I did ("Open in 32bit"). Starting CINEMA 4D by clicking the icon opens the 32bit version but not in Xcode.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/01/2009 at 02:37, xxxxxxxx wrote:

                      I have no idea why it starts in 64bit for you. It shouldn't happen and it works fine here if I execute through the menu 'Run->Debug'.

                      cheers,
                      Matthias

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 27/01/2009 at 03:02, xxxxxxxx wrote:

                        Hmm. okay. I have access to xcode on another mac next time, then I try it again.

                        Bye 🙂

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