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    detecting material preview object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/01/2009 at 03:18, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10+ 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hi,

      my channel shader must differentiate between "normal" scene objects and the preview object that appears in the material manager, because it takes the geometry into account. Is it possible? Is there any property that differs from scene objects?

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