SplineObject.GetLineObject()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/01/2009 at 11:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9-11
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Since there was no response to my question tacked onto another thread, I'll ask here again:What values for Real lod (0.0 to 1.0? meaning?)? Will values larger than 1.0 return finer subdivisions (more points on the LineObject)?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/01/2009 at 02:00, xxxxxxxx wrote:
The LOD is in percent but it seems that you can go over 100 percent. Depending on the spline interpolation the LOD may not be lineary.
cheers,
Matthias