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    GeDialog in VideoPostData's Execute()...

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/12/2008 at 08:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
           ...freezes C4D.

      > LONG VideoPostPlug::Execute(PluginVideoPost \*node, VideoPostStruct \*vps) \> { \>      if (vps->vp==VP_INNER && vps->open) \>      { \>           TMdialog tmDlg; \> \>           tmDlg.Open(TRUE,NULL); \>      } \> \>      return GeDialog::Message(msg,result); \> }

      TMdialog is just a generic dialog that does next to nothing. if i call Open(FALSE,NULL) everything works fine(except TMdialog is now modal, i need it non-modal).

      I guess im overlooking something essential... please help 🙂

      Regards
      Yves

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/12/2008 at 12:40, xxxxxxxx wrote:

        ok, now im opening the dialog in Message() and it looks like it works.

        But its just a workaround, i'd like to know if theres a way to do it in Execute.

        Thanks in advance!
        Yves

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