Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Do not get UVs with FbxExport through API

    Scheduled Pinned Locked Moved SDK Help
    1 Posts 0 Posters 154 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/12/2008 at 12:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.010.7 
      Platform:      
      Language(s) :     C++  ;

      ---------
      I have a strange issue regarding exporting C4D data as .fbx. When I
      manually run Export > FBX, from the c4d UI, the file that's written out
      obeys the settings in the preferences - I get materials / textures is
      they are checked on, and animation.

      When I export to fbx in the SDK, via
      SaveDocument(doc, Filename(filename.c_str()), FALSE, 1017081);

      I don't get any UV / texture / material data with my export. Are there
      some bits that I need to set on the fbx plugin? Are there certain
      SceneSaver options that I need to set?

      Any help is appreciated. Thanks!

      -Tim

      (note : I do not that a texture map must be assigned the the COLOR channel of a material assigned to each object in order to get UVs with an fbx export. This only works through the C4d UI, not via SaveDocument in the API)

      Thanks to anyone who can help me with this issue!

      1 Reply Last reply Reply Quote 0
      • First post
        Last post