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    Export Soft IK

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/11/2008 at 10:12, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      when I export the scene hierarchy, animated with soft ik, I want to know which vertex belongs to which bone.
      Any ideas how to do that?

      Thanks
      Hans

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/11/2008 at 03:32, xxxxxxxx wrote:

        Are you using bones or joints? Is the mesh weighted with vertex maps, ClaudeBonet maps or joint weight maps?

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/11/2008 at 05:44, xxxxxxxx wrote:

          I am using bones and the mesh is weighted with ClaudeBonet maps.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/11/2008 at 06:29, xxxxxxxx wrote:

            Actually you can't say which vertex belongs to which bone because one vertex can be weighted by several bones.

            Also please do a forum search for "claude bonet" as there are several threads regarding claude bonet weights.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 26/11/2008 at 10:19, xxxxxxxx wrote:

              Thanks, I will have a look an that.

              I have second question about accessing CTrack from BaseObject.
              Everything, object and animation are done, and I want to export them to my own file format. But after I got the first valid object with GetFirstObject() and call GetFirstCTrack(), I got an "access violation reading location 0x0" message.
              The scene includes only one object.

              Any ideas why this happened?

              Thanks
              Hans

              Code:
              virtual LONG Save(PluginSceneSaver* node, const Filename& name, BaseDocument* doc, LONG filterflags)
              {
              ...
              BaseObject* pObj=doc->GetFirstObject();
              if(pObj)
              {
              CTrack* pTrack=pObj->GetFirstCTrack(); ** access violation **
              }
              ...
              }

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