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    CustomGui strings into 'dialog'

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/11/2008 at 08:56, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R9-11 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      I've created my CustomDataType and CustomGui basic structure (amazingly, it's working!) ;), but the datatype/customgui has .h/.res/.str files describing the elements for the gui. How would one get the strings out of Dkdzfalloff.str into this dialog in my derived iCustomGui class so that I can keep the strings as resources but out of the my global c4d_strings.h?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/11/2008 at 03:47, xxxxxxxx wrote:

        You would need to create dialog resources just as if you´d create them for a non-modal dialog command plugin.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/11/2008 at 09:19, xxxxxxxx wrote:

          That was my thinking - but since I'm using a GeUserArea, I'm not using a dialog resource (it really gets too complicated otherwise - like this isn't complicated enough - lol).

          They might need to go into the c4d_strings.h after all.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/11/2008 at 00:58, xxxxxxxx wrote:

            Have you tried const String & GeLoadString(LONG id)?

            Just define the strings in your description resource files for the custom description gui.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 24/11/2008 at 06:33, xxxxxxxx wrote:

              I have to correct myself, the strings for custom GUIs go into c4d_symbols.h and c4d_strings.str.

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 24/11/2008 at 10:54, xxxxxxxx wrote:

                Thanks, Matthias! That does the trick. 🙂

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