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    Updating GeUserArea

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/10/2008 at 17:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi!

      I have a small problem with GeUserArea and GeDialog. The area is attached to the dialog and it should redraw the area up every frame. When I click the "play" button everything works fine.

      But when I call "next frame" and do this step by step, the redraw fails until I click into the area or click the play button again. Does anyone know which message I have to send that the redraw will be executed in this cases too - without calculating expressions?

      Thanks a lot. 🙂

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/11/2008 at 02:33, xxxxxxxx wrote:

        Please provide some source code, thanks.

        cheers,
        Matthias

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