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    description resurce and dialog

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 10/10/2008 at 14:08, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      hello all,
      here my new question, i hope there are some reply, differently from my last tow post 😞
      i create a new dialog with GeDialog and i need to put inside this a standad object/tag interface, afeter some exploration in activeobject.cpp example i know is possible put in my dialog interface and value, but is possible to get only description resource? and then fill it with my owne data, ?
      thanks
      Franz

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/10/2008 at 07:19, xxxxxxxx wrote:

        any reply ? another time? 😞
        Franz

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/10/2008 at 09:47, xxxxxxxx wrote:

          I am not sure what you mean. Do you want to create an attribute manager like dialog? If so use the DescriptionCustomGui GUI element class.

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 12/10/2008 at 01:27, xxxxxxxx wrote:

            hello Matthias,
            thank you i sow it.
             
            Franz

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