Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Bodypaint Import Plugin

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 305 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/09/2008 at 08:06, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :     C++  ;

      ---------
      These may seem obvious to most people, but everyone has to start somewhere.

      I am hoping to compile a plugin that will allow a cad program namely FS Design Studio by Abacus to export, or port, geometry and materials to Bodypaint so that UV mapping and painting can be carried out.

      This is because, as you have probably guessed FS Design Studio has very poor mapping capabilities and only supports texture sizes to a maximum of 512 x 512.

      The idea is quiet simple, the geometry is created in FS Design Studio (FSDS) then through the use of a plugin moved to Bodypaint where mapping and painting take place. Once the Bodypaint session has finished the geometry and materials Plus applied textures are passed back to FS Design Studio and saved in that programs format.

      I think I have most of the elements I need to create the plugin:

      Visual C++ 6.0 ( Standard Edition )

      The MAXON SDK

      The FSDS SDK including all the C++ source files for an existing plugin that creates an 'Object Dump File'

      Object Dump

      by Louis Sinclair

      This creates a report showing all the parts in your project, what textures are used by each part, and size information about each part. It is written to a text file named 'ObjectDump.txt' in the FS Design Studio application folder. Use Notepad or any text editor to view and print this file

      I think what I need to do is to get Bodypaint to read that information and insert it into a new session initiated by FSDS.

      My question is can that be done via a plugin solely contained in and run from FSDS, or does it require a counterpart in Bodypaint to return the information to FSDS ?

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/09/2008 at 01:13, xxxxxxxx wrote:

        Quote: _My question is can that be done via a plugin solely contained in and run from FSDS, or does it require a counterpart in Bodypaint to return the information to FSDS ?
        >
        > * * *
        _


        This needs two plugins, one for FSDS and one for BodyPaint3D.

        Btw. which version of BodyPaint3D/Cinema4D do you use?

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/09/2008 at 09:43, xxxxxxxx wrote:

          Currently I use Bodypaint 3D release 2, although I will probably up grade if I can get this to work.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post