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    RenderDocument data IDs???

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 04/09/2008 at 20:34, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      So, what have you done with these (yes, I'm listing the whole darned thing!) :

      #define RDATA_ANTIALIASING                                        5002
      #define RDATA_TRANSPARENCY                                        5004
      #define RDATA_REFLECTION                                             5005
      #define RDATA_SHADOW                                                        5006
      #define RDATA_RESOLUTION                                             5007
      #define RDATA_XRES                                                            5008
      #define RDATA_YRES                                                            5009
      #define RDATA_FILMFORMAT                                             5010
      #define RDATA_XFILM                                                            5011
      #define RDATA_YFILM                                                            5012
      #define RDATA_XPIX                                                            5013
      #define RDATA_YPIX                                                            5014
      #define RDATA_FRAMESEQUENCE                                        5016
      #define RDATA_FRAMEFROM                                                  5017 // BaseTime
      #define RDATA_FRAMETO                                                       5018 // BaseTime
      #define RDATA_FIELD                                                            5019
      #define RDATA_FRAMERATE                                                  5020
      #define RDATA_ACTIVEOBJECTONLY                              5021
      #define RDATA_AUTOLIGHT                                                  5022
      #define RDATA_LOGFILE                                                       5023
      #define RDATA_TEXTUREERROR                                        5024
      #define RDATA_RAYDEPTH                                                  5025
      #define RDATA_SHADOWDEPTH                                             5026
      #define RDATA_THRESHOLD                                                  5027
      #define RDATA_AASOFTNESS                                             5028
      #define RDATA_FORMAT                                                       5033
      #define RDATA_NAMEFORMAT                                             5035
      #define RDATA_ALPHACHANNEL                                        5036
      #define RDATA_STRAIGHTALPHA                                        5038
      #define RDATA_SEPARATEALPHA                                        5039
      #define RDATA_VRGENERATE                                             5040
      #define RDATA_PATH                                                            5041
      #define RDATA_HSTEPS                                                       5043
      #define RDATA_HSTART                                                       5044
      #define RDATA_HEND                                                            5045
      #define RDATA_VSTEPS                                                       5046
      #define RDATA_VSTART                                                       5047
      #define RDATA_VEND                                                            5048
      #define RDATA_VOLUMETRICLIGHTING                         5052
      #define RDATA_LOD                                                                 5061
      #define RDATA_REFLECTIONDEPTH                                   5063
      #define RDATA_TEXTURES                                                  5064
      #define RDATA_VRDEFAULTX                                             5065
      #define RDATA_VRDEFAULTY                                             5066
      #define RDATA_SUPPRESSMP                                             5067
      #define RDATA_ENABLEBLURRY                                        5069 // BOOL
      #define RDATA_AAFILTER                                                  5070 // LONG
      #define RDATA_AATHRESHOLD                                             5071 // REAL
      #define RDATA_AAMINLEVEL                                             5072 // LONG
      #define RDATA_AAMAXLEVEL                                             5073 // LONG
      #define RDATA_AAOBJECTPROPERTIES                         5074 // BOOL
      #define RDATA_TRUECOLORDITHERING                         5075 // BOOL
      #define RDATA_SAVEIMAGE                                                  5076 // BOOL
      #define RDATA_FORMATDEPTH                                             5077 // LONG
      #define     RDATA_AAMIPGLOBAL                                             5078 // REAL
      #define RDATA_SHOWHUD                                                       5079 // BOOL
      #define RDATA_CACHESHADOWMAPS                                   5080 // BOOL
      #define RDATA_FRAMESTEP                                                  5081 // LONG

      #define RDATA_GI_ENABLEDIFFUSE                              5100 // BOOL
      #define RDATA_GI_MAXDIFFUSEDEPTH                         5102 // LONG
      #define RDATA_GI_MONTECARLOSAMPLES                    5104 // LONG
      #define RDATA_GI_ACCURACY                                             5105 // REAL
      #define RDATA_GI_MAXRESOLUTION                              5106 // LONG
      #define RDATA_GI_STRENGTH                                             5108 // REAL
      #define RDATA_CS_ENABLECAUSTICS                              5111 // BOOL
      #define RDATA_CS_ENABLEVOLUMECAUSTICS               5112 // BOOL
      #define RDATA_CS_STEPSIZE                                             5113 // REAL
      #define RDATA_CS_SAMPLERADIUS                                   5114 // REAL
      #define RDATA_CS_ACCURACY                                             5115 // LONG
      #define RDATA_CS_STRENGTH                                             5116 // REAL
      #define RDATA_GI_MINRESOLUTION                              5117 // LONG
      #define RDATA_GI_RECOMPUTE                                        5119 // LONG
      #define RDATA_GI_SAVESOLUTION                                   5120 // BOOL
      #define RDATA_CS_RECOMPUTE                                        5121 // LONG
      #define RDATA_CS_SAVESOLUTION                                   5122 // BOOL
      #define RDATA_GI_PREPASS                                             5123 // LONG
      #define RDATA_GI_CAMERASOLUTION_EX                    5124 // BOOL
      #define RDATA_CS_CAMERASOLUTION                              5125 // BOOL
      #define RDATA_GI_STOCHASTICMODE_EX                    5126 // BOOL
      #define RDATA_GI_STOCHASTICDEPTH                         5127 // LONG
      #define RDATA_GI_STOCHASTICSAMPLES                    5128 // LONG
      #define RDATA_GI_STOCHASTICACCURACY                    5129 // REAL
      #define RDATA_GI_LOCKTOSCREEN                                   5130 // BOOL
      #define RDATA_GI_MODE                                                       5131 // LONG
           #define RDATA_GI_MODE_STANDARD                               0
           #define RDATA_GI_MODE_STOCHASTIC                          1
           #define RDATA_GI_MODE_CAMERAANIMATION                2
           #define RDATA_GI_MODE_OBJECTANIMATION      3

      #define RDATA_RENDERASEDITOR                                   5300 // LONG
      #define RDATA_RENDERASEDITOR_TRANSP                    5302 // BOOL
      #define RDATA_RENDERASEDITOR_SHADOWS               5303 // BOOL
      #define RDATA_RENDERASEDITOR_POST_EFFECTS     5304 // BOOL

      #define RDATA_MULTIPASS_SAVEIMAGE                         5200 // BOOL
      #define RDATA_MULTIPASS_SAVEONEFILE                    5201 // BOOL
      #define RDATA_MULTIPASS_ENABLE                              5202 // BOOL
      #define RDATA_MULTIPASS_SAVEFORMAT                    5203 // LONG
      #define RDATA_MULTIPASS_SAVEOPTIONS                    5204 // BaseContainer
      #define RDATA_MULTIPASS_LIGHTS                              5205 // LONG
      #define RDATA_MULTIPASS_FILENAME                         5206 // Filename
      #define RDATA_MULTIPASS_SAVEDEPTH                         5207 // LONG
      #define RDATA_MULTIPASS_LIGHTMODE                         5208 // LONG
      #define RDATA_MULTIPASS_CHANNELS                         5209 // BaseContainer
           #define RDATA_MULTIPASS_ACTIVE                               1 // BOOL
           #define RDATA_MULTIPASS_BLENDDATA                          4 // BaseContainer
           #define RDATA_MULTIPASS_SPECIALGROUP                5 // LONG
      #define RDATA_MULTIPASS_SUFFIX                              5210 // LONG
      #define RDATA_MULTIPASS_SHADOWCORRECTION     5211 // BOOL

      #define RDATA_PROJECTFILE                                             5212 // BOOL
      #define RDATA_PROJECTFILETYPE                                   5213 // LONG
      #define RDATA_PROJECTFILELOCAL                              5214 // BOOL
      #define RDATA_PROJECTFILEDATA                                   5215 // BOOL

      #define RDATA_POSTEFFECTS_ENABLE                         5401 // BOOL
      #define RDATA_AMBIENTOCCLUSION                              5500 // BaseContainer
      #define RDATA_RENDERGAMMA                                             5501 // REAL
      #define RDATA_MOTIONLENGTH                                        5502 // REAL

      #define RDATA_GI_SHOWDIFFUSEILLUMINATION     5602 // BOOL
      #define RDATA_GLOBALBRIGHTNESS                              5603 // REAL
      #define RDATA_ENABLESPD                                                  5604 // BOOL
      #define RDATA_AO_APPLYTOSCENE                                   5605 // BOOL

      #define RDATA_SAVECALLBACK_FUNC                              5700 // function pointer (SaveCallbackImageFunc)
           #define RDATA_CALLABACK_OPEN                              1
           #define RDATA_CALLABACK_WRITE                              2
           #define RDATA_CALLABACK_CLOSE                              3
      #define RDATA_SAVECALLBACK_USERDATA                    5701 // pointer

      Thanks...

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/09/2008 at 21:44, xxxxxxxx wrote:

        Oh, I see. They're hidden away in 'modules:xtensions:drendersettings.h'. And now I have to figure out what is what. Eeeks...

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/09/2008 at 00:54, xxxxxxxx wrote:

          I would like to know what is the equivalent to "Render As Editor". I now use the Hardware render option but I am not sure if it´s the same as I haven´t worked with R11 yet.

          thanks

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/09/2008 at 01:06, xxxxxxxx wrote:

            The Hardware render is the same as "Render As Editor".

            cheers,
            Matthias

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 05/09/2008 at 01:08, xxxxxxxx wrote:

              Btw. we will upload a document with some of the new stuff for R11. The full documentation will unfortunatly take still some time.

              cheers,
              Matthias

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 05/09/2008 at 01:23, xxxxxxxx wrote:

                perfect! true for both answers. Thx Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 05/09/2008 at 02:17, xxxxxxxx wrote:

                  Great Matthias, a R11 "new stuff doc" would be absolutely great!
                  I have some stuff that I had to "backward" engineer regarding newer RDATA.

                  Cheers
                  Lennart

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