Insert objects?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/08/2008 at 17:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform:
Language(s) : C++ ;---------
Hello,can anyone throw some light into the insertion of objects?
For example: I want to insert an object under another in the current BaseDocument. What would you prefer? InsertUnder from GeListNode or InsertObject with the argument "parent" from the BaseDocument class? I can't see the difference.. what makes more sense?
Thanks for your replies.
bye
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2008 at 00:13, xxxxxxxx wrote:
InsertUnder can be used to insert objects WITHOUT a document (for example in a generator or to make internal calculations etc). InsertObject requires a document in any case (as it is a member function of basedocument..).
That´s the difference.
Btw. I like the python environment idea. Keep that work up, it´s looking very good!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2008 at 04:00, xxxxxxxx wrote:
Hi!
Okay, thank your for the advice.
And the python-plugin: I hope it works very well on the other systems.