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    Insert objects?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/08/2008 at 17:22, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.5 
      Platform:      
      Language(s) :     C++  ;

      ---------
         Hello,

      can anyone throw some light into the insertion of objects?

      For example: I want to insert an object under another in the current BaseDocument. What would you prefer? InsertUnder from GeListNode or InsertObject with the argument "parent" from the BaseDocument class? I can't see the difference.. what makes more sense?

      Thanks for your replies.

      bye 🙂

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/08/2008 at 00:13, xxxxxxxx wrote:

        InsertUnder can be used to insert objects WITHOUT a document (for example in a generator or to make internal calculations etc). InsertObject requires a document in any case (as it is a member function of basedocument..).

        That´s the difference. 🙂

        Btw. I like the python environment idea. Keep that work up, it´s looking very good!

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/08/2008 at 04:00, xxxxxxxx wrote:

          Hi! 🙂

          Okay, thank your for the advice.

          And the python-plugin: I hope it works very well on the other systems.

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