ComboBox in Tagdata plug
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/07/2008 at 13:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10 demo
Platform: Windows ;
Language(s) : C++ ; XPRESSO ;---------
Hi,How do I get a pointer to my combobox in the "Init" function of a TagData plug (it's a description resource combo).
Thanks!
Jan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/07/2008 at 02:43, xxxxxxxx wrote:
Do you just want to read out the value of the combo box? If so just get the BaseContainer of the tag to access the description.
>
\> BaseTag \*tag = (BaseTag\* )node; \> BaseContainer \*data = tag->GetDataInstance(); \>
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/07/2008 at 02:16, xxxxxxxx wrote:
Hi,
No it's needed to fill the combo.
But what i found out in the meantime, i fear it's not possible to do that with a description resource.Regards,
Jan
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/07/2008 at 06:22, xxxxxxxx wrote:
It is possible but only if you do the description resource as dynamic and include GetDDescription().