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    ComboBox in Tagdata plug

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/07/2008 at 13:06, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 demo 
      Platform:   Windows  ;   
      Language(s) :     C++  ;  XPRESSO  ;

      ---------
      Hi,

      How do I get a pointer to my combobox in the "Init" function of a TagData plug (it's a description resource combo).

      Thanks!
      Jan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/07/2008 at 02:43, xxxxxxxx wrote:

        Do you just want to read out the value of the combo box? If so just get the BaseContainer of the tag to access the description.

        > \> BaseTag                    \*tag = (BaseTag\* )node; \> BaseContainer \*data = tag->GetDataInstance(); \>

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/07/2008 at 02:16, xxxxxxxx wrote:

          Hi,

          No it's needed to fill the combo.
          But what i found out in the meantime, i fear it's not possible to do that with a description resource.

          Regards,

          Jan

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/07/2008 at 06:22, xxxxxxxx wrote:

            It is possible but only if you do the description resource as dynamic and include GetDDescription().

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