Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Any news on the new Morph tag?

    Scheduled Pinned Locked Moved SDK Help
    5 Posts 0 Posters 521 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/06/2008 at 17:16, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10-10.5 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      I see that the 'target tags' (Tmorph_target?) are stored as a BASELIST in the Tcamorph. BASELIST is, unfortunately, not described in the docs. Can this be simply retrieved as a BaseList2D list?

      And what part exactly does Tmorph_active play here? Is this a means to get at the selected morph in the Morphs list on the morph tag? How do you get to this?

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/06/2008 at 20:47, xxxxxxxx wrote:

        How about this idea which I discovered searching for options? Is there some way to build PoseMixer morphs (objects) and convert them into Morph tag morphs via the SDK?

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/06/2008 at 20:22, xxxxxxxx wrote:

          Even more specific: Is it possible to select a bunch of objects (representing PoseMixer morphs in this case) and simulate drag-n-drop into the Morph tag Morphs List?

          There has to be a way to populate the Morph tag with morphs! 😉

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/06/2008 at 00:28, xxxxxxxx wrote:

            I just got word from the developers, it is currently not possible to access the Morph tag through the plugin API.

            cheers,
            Matthias

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 05/06/2008 at 08:48, xxxxxxxx wrote:

              That is unfortunate as it curtails a major aspect of converting my interPoser Pro figures and props into Cinema 4D-based equivalents.

              Maybe something in R10.6 SDK, perhaps? 😄

              Thanks, Matthias.

              1 Reply Last reply Reply Quote 0
              • First post
                Last post