Any news on the new Morph tag?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/06/2008 at 17:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10-10.5
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
I see that the 'target tags' (Tmorph_target?) are stored as a BASELIST in the Tcamorph. BASELIST is, unfortunately, not described in the docs. Can this be simply retrieved as a BaseList2D list?And what part exactly does Tmorph_active play here? Is this a means to get at the selected morph in the Morphs list on the morph tag? How do you get to this?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/06/2008 at 20:47, xxxxxxxx wrote:
How about this idea which I discovered searching for options? Is there some way to build PoseMixer morphs (objects) and convert them into Morph tag morphs via the SDK?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2008 at 20:22, xxxxxxxx wrote:
Even more specific: Is it possible to select a bunch of objects (representing PoseMixer morphs in this case) and simulate drag-n-drop into the Morph tag Morphs List?
There has to be a way to populate the Morph tag with morphs!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2008 at 00:28, xxxxxxxx wrote:
I just got word from the developers, it is currently not possible to access the Morph tag through the plugin API.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/06/2008 at 08:48, xxxxxxxx wrote:
That is unfortunate as it curtails a major aspect of converting my interPoser Pro figures and props into Cinema 4D-based equivalents.
Maybe something in R10.6 SDK, perhaps?
Thanks, Matthias.