Basic Objects
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2008 at 17:08, xxxxxxxx wrote:
Thats a good idea to check...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/05/2008 at 03:36, xxxxxxxx wrote:
I recently tried the following code, with three methods of object generation. Everyone crashes at the static_cast, no matter to what type the result is casted...
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BaseObject \*CLODDY4D::GetVirtualObjects(BaseObject \*op, HierarchyHelp \*hh){ \> \> BaseContainer bc; \> ModelingCommandData mcd; \> bc.SetReal(PRIM_SPHERE_RAD,100.0); \> bc.SetLong(PRIM_SPHERE_SUB,4); \> \> //BaseObject \*sphere = GeneratePrimitive(NULL,Osphere,bc,1.0,FALSE,hh->GetThread()); \> //BaseObject \*sphere = BaseObject::Alloc(Osphere); \> AutoAlloc<BaseObject>sphere(Osphere); \> if(!sphere) return NULL; \> \> mcd.doc = GetActiveDocument(); \> mcd.bc = &bc; \> mcd.flags = 0L; \> mcd.op = sphere; \> if(!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return NULL; \> PolygonObject\* poly = static_cast<PolygonObject\*>(mcd.result->GetIndex(0L)); \> //if(mcd.result->GetIndex(0L)->GetType()!=Opolygon) return NULL; \> if(!poly) return NULL; \> return poly; \> }
Perhaps I am really running into a dead end, with my vision of the need of a polygonal object (I am much more a c4d user ) to access its points and polygons.
At the end, all I need is access to the point array of my octa to perfom cutting operations on the edges by mid-point and merging vertex points.Cheers
Sascha -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2008 at 03:45, xxxxxxxx wrote:
Hello again,
I just can't get rid of this converting. I cannot get it run properly when using code like this:
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\> static PolygonObject \*PolyObject(BaseObject \*sphere) \> { \> PolygonObject \*polyOb = NULL; \> ModelingCommandData mcd; \> mcd.doc = GetActiveDocument(); \> mcd.bc = sphere->GetDataInstance(); \> mcd.op = sphere; \> if(!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT,mcd)) return NULL; \> polyOb = static_cast<PolygonObject\*>(mcd.result->GetIndex(0)); \> if(polyOb->GetType()!=Opolygon) return NULL; \> \> return polyOb; \> } \> \> PolygonObject \*CLODDY4D::GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> { \> BaseObject \*sphere = BaseObject::Alloc(Osphere); \> if(!sphere) return NULL; \> \> BaseContainer \*bc = sphere->GetDataInstance(); \> bc->SetReal(PRIM_SPHERE_RAD,100); \> bc->SetLong(PRIM_SPHERE_SUB,4); \> \> return PolyObject(sphere); \> } \>
The debugger stops at polyOb = static_cast<..>;
If modelingcommand fails, it should return NULL, so there should be some result, but this cast does not work as it should! (According to documentation). I am running out of clues and time...*sigh*
Sascha -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2008 at 05:22, xxxxxxxx wrote:
You can not use GetActiveDocument() in this case. Here some working code.
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\> static PolygonObject \*PolyObject(BaseDocument \*doc, BaseObject \*sphere) \> { \> PolygonObject \*polyOb = NULL; \> ModelingCommandData mcd; \> mcd.doc = doc; \> mcd.op = sphere; \> if(!SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, mcd)) return NULL; \> polyOb = static_cast<PolygonObject\*>(mcd.result->GetIndex(0)); \> if(polyOb->GetType()!=Opolygon) return NULL; \> \> return polyOb; \> } \> \> // main routine: build virtual atom objects \> BaseObject \*AtomObject::GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> { \> BaseObject \*sphere = NULL; \> sphere = BaseObject::Alloc(Osphere); \> if(!sphere) goto Error; \> \> BaseContainer \*bc = sphere->GetDataInstance(); \> bc->SetReal(PRIM_SPHERE_RAD,100); \> bc->SetLong(PRIM_SPHERE_SUB,4); \> \> PolygonObject \*polysphere = NULL; \> polysphere = PolyObject(op->GetDocument(), sphere); \> \> if(sphere) \> { \> BaseObject::Free(sphere); \> sphere = NULL; \> } \> \> return polysphere; \> \> Error: \> blDelete(sphere); \> return NULL; \> } \>
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2008 at 07:45, xxxxxxxx wrote:
Hello Matthias,
thanks for this clearing.
I had no idea, that GetDocument(); retrieves the current opened document. Thought it was GetActiveDocument();... Think thats for more than one open doc's ?!Right now the function call "polysphere=polyObject(op->GetDocument(),sphere)" causes this exception:
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\> Unhandled exception at 0x00bbc1ea in CINEMA 4D Demo.exe: 0xC0000005: Access violation reading location 0x00000000
I have no experience with this type of exception, what went wrong ?!
P.s.: I am developing under demo of r10.5, cause it starts up much faster than my full installation with lots of Plug-Ins installed...
Edit:
It seems the document is not retrived correctly...
I set up an ::Init()-Function, i hope that is correct for an ObjectData-Plugin... :>
\> Bool CLODDY4D::Init(GeListNode \*node) \> { \> BaseObject \*op = (BaseObject\* )node; \> BaseContainer \*data = op->GetDataInstance(); \> return TRUE; \> } \>
So op has to be "anything", where document can be retrieved from.
Wave
Sascha op -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2008 at 03:43, xxxxxxxx wrote:
Nobody an idea ? *sigh*
Cheers
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/05/2008 at 00:57, xxxxxxxx wrote:
Does it work if you change the call to PolyObject() to something like this (use hh instead of op) :
polysphere = PolyObject(hh->GetDocument(), sphere);
Either way I don't get this exception here.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/05/2008 at 02:04, xxxxxxxx wrote:
Hi
Yes, I already changed it to hh->GetDocument(); earlier, getting the same result.
If I use BaseDocument *doc = op->GetDocument() or hh->GetDocument(); as very first statement (which is equivalent to the direct call) cinema4D crashes directly there.
Hmm, what could cause this exception ? IDE ? IDE-config ? Operating System ? I am running VS C++ 2008 EE on Vista x64. Perhaps this does not work with the express edition ?
Cheers
Sascha -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/05/2008 at 03:32, xxxxxxxx wrote:
Hey ahm right now, I revisited the documentation. It seems I have missed setting up /vmg /vms.
Thanks so far, now everything works and i can start manipulating vertexpoints and polygons
Just for safeness:
Shouln't be the sphere set NULL at first before freeing it ? Setting it NULL first before freeing it does not result a crash at
c4d_baseObject.cpp, line 841
void BaseObject::Free(BaseObject *&bl;)
{
C4DOS.Bl->Free(bl);
bl=NULL;
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/05/2008 at 03:53, xxxxxxxx wrote:
No, how should Cnema know what to free if the pointer is set to NULL.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/05/2008 at 04:06, xxxxxxxx wrote:
Yes, thats a good point. In that case (setting BaseObject::Free(sphere) first) my plugin breaks, because
bl from BaseObject::Free(BaseObject *&bl;) has the value "0" while sphere has 0x04f306dc... This is strange.Cheers
Sascha