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    Extending the camera object

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/04/2008 at 12:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.5 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hey gang, I've created a camera nested under a few Nulls. These Nulls will serve as a sort of rotation order and offset system that I'd like to be invisible to the user. On the simplest terms, I could nest the whole hierarchy under one more Null and put some custom controls on this parent Null for the user to interact with. Do I add these controls to the Null when it is created and how do I link these controls with the values of it's various children?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/04/2008 at 15:56, xxxxxxxx wrote:

        Not possible. One cannot extend the built-in types. You can control them with tags, generators, or modifiers. For instance, in my situation (emulating Poser cameras) I use a modifier (bone) object which has Poser rotation/scale/translation sliders which set the matrix of the camera.

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