Extending the camera object
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/04/2008 at 12:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.5
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hey gang, I've created a camera nested under a few Nulls. These Nulls will serve as a sort of rotation order and offset system that I'd like to be invisible to the user. On the simplest terms, I could nest the whole hierarchy under one more Null and put some custom controls on this parent Null for the user to interact with. Do I add these controls to the Null when it is created and how do I link these controls with the values of it's various children? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/04/2008 at 15:56, xxxxxxxx wrote:
Not possible. One cannot extend the built-in types. You can control them with tags, generators, or modifiers. For instance, in my situation (emulating Poser cameras) I use a modifier (bone) object which has Poser rotation/scale/translation sliders which set the matrix of the camera.