Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    CDL in Mac

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 277 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/03/2008 at 19:22, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :

      ---------
      Hi ...

      I have some plugins that I developed in Windows. If I want to use them on OS X 10.2 ... how can I? Is there any converter or just copy and paste?

      Thanks & regards ...
      Zaw Min Tun

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/03/2008 at 21:38, xxxxxxxx wrote:

        Nope. Just like applications or dynamic libraries (which is what Cinema 4D plugins are), they need to be built specifically for the processor and OS. The .cdl will only work with Windows 32-bit (or 32-bit Cinema 4D on Windows 64-bit). To build plugins that work on MacOS, you need a Mac and Xcode (free) in order to build .dylib (Universal Binary dynamic library plugins). The worst part is if you need to build MacOS Classic plugins (.xdl) since these require CodeWarrior MacOS Classic (hard to get and not free). I think that the lowest version of MacOS X required to support Universal Binary plugins with Cinema 4D is 10.3.9.

        As far as I know, there is no avenue for creating MacOS UB plugins in a Windows environment.

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/03/2008 at 22:49, xxxxxxxx wrote:

          Hi ...

          Thanks a lot for the information ...

          Regards ...
          Zaw Min Tun

          1 Reply Last reply Reply Quote 0
          • First post
            Last post