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    Camera orbit w/o object selected?

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/03/2008 at 11:06, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R9-R10.5 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Is there any way to have a camera rotate around an object when it isn't the selected object? I'm doing this via an expression tag that stores a link to the object but that doesn't seem to override this behavior.

      Thanks,

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/03/2008 at 15:55, xxxxxxxx wrote:

        In R10.5 at least you can in Camera->ObjectTab set Rotation to "position",
        Pivot to "Object" and drop the object in the linkfield.
        Works for Editor Cam as well, so I guess if you want to program it
        you could.

        Cheers
        Lennarrt

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/03/2008 at 16:04, xxxxxxxx wrote:

          You still need to select the object (even if you drop it into the linkfield). I don't want the object to be selected in order to pivot around it with the camera if it can be avoided - because a tag on another object is being used to control that object (aren't rigs fun?) while the camera is supposed to pivot around it. 😉

          It may be (maybe) possible to select the object and then select the tag while retaining the object selection thus allowing the tag to control the object and the camera to pivot around it. That's a bit more complicated than I'd like but if it works so be it.

          Thanks,

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 18/03/2008 at 18:05, xxxxxxxx wrote:

            Eh, no it doesn't have to be selected....works fine here.
            The only issue might be that the object is a pivot point, the camera
            isn't automatically targeting it.
            otoh, if you have a tag that is controlling the object you can have that
            tag pointing the active camera at the object. I have a collection of
            camera tools that sort of do just that in various ways.
            Some solutions need the user to use the Movetool (instead of RotationTool since the rotation is set by the tags.

            But maybe I'm missing what you really want ? 🙂

            Cheers
            Lennart

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 18/03/2008 at 18:54, xxxxxxxx wrote:

              I see, the camera can't be selected for this to work. I had the camera selected and it doesn't work then (the camera rotates about its axis). 😉

              Sooo, since the feature (basically) is available for the camera back to R9.1, I might just use my camera tag to set up the link in the camera and make sure that the camera isn't selected in the OM.

              Thanks!

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