GeDialog::Command()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2008 at 04:31, xxxxxxxx wrote:
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Hi again,
i got a little problem with this function. One of my buttons controlled by this function will allocate an Object and insert it in the document: I usedoc->InsertObject(spline,NULL,NULL);[\CODE] where doc is the Basedocument. Any ideas how i can get the document object? Source is like this: [CODE] GeDialogMod::Command(LONG id, const BaseContainer& msg) { switch(id) { case BUTTON: { BaseObject* object1 = BaseObject::Alloc(Ocylinder); BaseDocument *document1 = ?????; document1->InsertObject(op,NULL,NULL); } } }
The only object i gave over to the CommandFunction is id and msg and i don't see a function to get the BaseDocument ....
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2008 at 06:48, xxxxxxxx wrote:
You can use GetActiveDocument() to get the currently active document.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2008 at 11:55, xxxxxxxx wrote:
You got an walkthrough for this, right ??? *g*