BaseObject::SetModelingAxis()
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/01/2008 at 14:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Can this be used to change the axial coordinate system of a polygon object? That is, similar to what the "Use Object Axis Tool" does but programmatically not with user input?I need to be able to do this while keeping the object matrix with the same relative transform. Currently, when I apply the new matrix to the polygon object points and the object matrix to counteract supposedly, things get a bit strange.
Thanks,
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/01/2008 at 15:08, xxxxxxxx wrote:
Ah, forgot to call Message(MSG_UPDATE) to get the bounding box recalculated. After that, getting the object transform matrix back to normal was not so difficult.