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    UV Mesh

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/12/2007 at 03:00, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R9 
      Platform:   Windows  ;   
      Language(s) :

      ---------I changed a sphere primitive into an editable polygon. I opened it in a Body Paint 3D, but I did not see any UV Meshes. I was going to pain it according to UV Meshes.... I did the same thing to a cube. All I saw was a square. A cube has all 6 squares in all sides, but I saw only one. Why? Could anyone help me?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/12/2007 at 04:10, xxxxxxxx wrote:

        Hi,

        this is a plugin programmers forum! 🙂 You should go to the user forums for such a question. One would be CGTalk http://forums.cgsociety.org/forumdisplay.php?f=47

        However, as you maybe only see 1 uv polygon, this may mean that all the sphere UV polygons are stacked on top of each other. Read the BP manual for more information on how to change the uv map. 😉

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/12/2007 at 02:01, xxxxxxxx wrote:

          Sorry. I guess I am new and confused.

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