What's up: Editor or Renderer?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2007 at 13:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.111
Platform: Windows ;
Language(s) : C++ ;---------
Hi again,a short one this time...
(How) can I determine in my Expression Tag if the user is currently playing the animation in the editor, or rendering it?
Thanks in advance
Best regards,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2007 at 17:50, xxxxxxxx wrote:
CheckIsRunning()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/09/2007 at 14:08, xxxxxxxx wrote:
Very good, thank you!
Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/09/2007 at 02:15, xxxxxxxx wrote:
Hello All,
i see the CheckIsRunning() can help me to check if an external rendering is running... but:
how i can detect if current rendering thats is calling my Execute is an external rendering?
For example if my rendering in a picture viewer is running for some frames, and I open the material the current material rendering return CheckIsRunning(CHECKISRUNNING_EXTERNALRENDERING)==TRUE;Thanks all
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/09/2007 at 02:16, xxxxxxxx wrote:
maybe this:
b) If RayParameter::internal_render is FALSE then the render is from the standard external render.Sorry
Renato