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    What's up: Editor or Renderer?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/09/2007 at 13:12, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.111 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi again,

      a short one this time...

      (How) can I determine in my Expression Tag if the user is currently playing the animation in the editor, or rendering it?

      Thanks in advance 🙂

      Best regards,
      Jack

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/09/2007 at 17:50, xxxxxxxx wrote:

        CheckIsRunning()

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/09/2007 at 14:08, xxxxxxxx wrote:

          Very good, thank you!

          Greetings,
          Jack

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 12/09/2007 at 02:15, xxxxxxxx wrote:

            Hello All,

            i see the CheckIsRunning() can help me to check if an external rendering is running... but:

            how i can detect if current rendering thats is calling my Execute is an external rendering?
            For example if my rendering in a picture viewer is running for some frames, and I open the material the current material rendering return CheckIsRunning(CHECKISRUNNING_EXTERNALRENDERING)==TRUE;

            Thanks all
            Renato

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 12/09/2007 at 02:16, xxxxxxxx wrote:

              maybe this:
              b) If RayParameter::internal_render is FALSE then the render is from the standard external render.

              Sorry
              Renato

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