GetActiveObjects 2nd parameter dont work
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 08/09/2007 at 08:32, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 10.111
 Platform: Windows ;
 Language(s) : C++ ;--------- 
 GetActiveObjects 2nd parameter ( Bool) dont work.
 This written in documentation :
 Bool childs If _<_a class=silent href= "mk:@msitstore:h:\digital%20arts\c4d_sdk\c4dr10sdkchm2007-01-25.chm::/pages/ge_math/enum_boolconstants96.html#true1"_>_TRUE then children are also added to selection , provided that they are selected. Otherwise only the topmost parent in each chain is added
 Actually 2nd parameter just ignored, and this function always works like 2nd parameter is FALSE
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 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 09/09/2007 at 03:45, xxxxxxxx wrote: ...provided that they are selected.... This means, only children that are selected will be added to the AtomArray! It´s no bug it´s the intented behavior. 
 If you want all selected objects and their children, then go thru the hierarchy yourself and check with GetBit(BIT_ACTIVE) if a child object is selected and add it to the atom array yourself.