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    Getting Serial number in NETrender

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2007 at 11:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10.111 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I use the following code to get CINEMA's serial number:

           SerialInfo si;   
           GeGetSerialInfo(SERIAL_CINEMA4D,&si;);   
           String sn = si.nr;
      

      Withing CINEMA 4D, this works perfectly. But when I try to run the plugin in NETrender, sn contains no serial number.

      How do I access the C4D serial number while running in NETrender? Thanks for help.

      Greetings,
      Jack

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2007 at 11:20, xxxxxxxx wrote:

        You don't need to check for a serial number with Net render - since the user will need to have the plugin installed on the server side (main install) with a serial number already. Basically, you don't access it there.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2007 at 11:25, xxxxxxxx wrote:

          But on Server side, I also don't get a serial with the above shown code. Just an empty string.

          And if I don't check the serial on NETrender Server, the user can use the plugin for NETrendering without license, since I use the C4D serial number for generating the license code of my plugin.

          Greetings,
          Jack

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 02/09/2007 at 11:45, xxxxxxxx wrote:

            Is this in Cinema 4D or in the server where you are getting an empty serial number string? As you know, there are three executables here:

            Cinema 4D.exe
            server.exe
            client.exe

            The latter two never need serial association - and, as you see, never return any!

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 02/09/2007 at 11:54, xxxxxxxx wrote:

              When I use it in CINEMA 4D.exe, it works and returns me the 11 digits of C4D's serial number.

              When I use it in server.exe or client.exe, it returns me an empty string.

              So if I shouldn't check the serial in server.exe, how can I prevent somebody running the plugin in a render farm without licensing it?

              Regards,
              Jack

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 12/10/2009 at 23:58, xxxxxxxx wrote:

                Hi Jack,

                did you found a solution for this?? today a customer asked me why my plugin doesnt work (no license) on his render nodes...

                would be cool if you could put some light here 🙂

                cheers,
                ello

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 13/10/2009 at 01:28, xxxxxxxx wrote:

                  I can only speak for myself, but I and most others keep it simple.
                  If a user have no license for the plugin based on a main app serial
                  (C4D) they get no support from me for NET (Server and Client).

                  It makes life easier both for me, but most of all, for my customers.
                  Very little to gain financially by making things more complicated
                  to install.
                  My experience is that renderfarms of dignity do buy a license.

                  Cheers
                  Lennart

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 13/10/2009 at 02:44, xxxxxxxx wrote:

                    hi Lennart,
                    the user has a license for his main app serial and it works.. it kust occured since he wants to create an animation and noticed that my plugin doesnt register when using netrender..

                    now i need to know what to do, so that he can use it with netrenderer. i am thinking of making a special node price but i was wondering how to make license test with netrenderer. does it just return another number here:
                    GeGetSerialInfo(SERIAL_CINEMA4D, &serial;);
                    serial.nr

                    ??

                    and if so, which number is passed? the serial of netrenderer??

                    my problem is that i dont have netrenderer and so i have no clue how to check this..

                    thanks and cheers,
                    ello

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 13/10/2009 at 03:43, xxxxxxxx wrote:

                      It seems that GeGetSerialInfo() is not working in NET. Please use the SNHookClass class for serialization in NET. SNCheck() passes the NET serial to you.

                      cheers,
                      Matthias

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 13/10/2009 at 04:00, xxxxxxxx wrote:

                        thank you matthias! i'll try that..

                        btw, is there a way for me to check out if it works, without having the net renderer?? i guess not?

                        cheers and thanks,
                        ello

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 13/10/2009 at 05:00, xxxxxxxx wrote:

                          You should get the serial (11 digits) with:
                          SysGetUserInfo(0); // for all serialized versions
                          except the MultiLicense version where you use:
                          SysGetUserInfo(6);

                          You check version by ie;
                          if(GeGetVersionType()&VERSION;_CINEMA4D)
                          if(GeGetVersionType()&VERSION;_SERVER)
                          if(GeGetVersionType()&VERSION;_SAVABLEDEMO)
                          if(GeGetVersionType()&VERSION;_SAVABLEDEMO_ACTIVE),etc

                          I guess you need to ask someone with NET to test for you.

                          Cheers
                          Lennart

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 13/10/2009 at 11:48, xxxxxxxx wrote:

                            is there any snippet that simply prints out the serial using SNHookClass ? I am not able to understand how the example in the doc is working and the search i did here gave me something much more complex by kuroyume, which i dindt understand by any means 😞 ..

                            would be cool if someone could help me with this, i just need that first 11 digit, no encryption or such stuff..

                            cheers,
                            ello

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 13/10/2009 at 11:51, xxxxxxxx wrote:

                              Check out the SDK examples. There is an example SNHook.

                              cheers,
                              Matthias

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 13/10/2009 at 12:45, xxxxxxxx wrote:

                                thats what i was reffering to, when speaking of the docs...
                                i just dont manage to get an idea where i can get the NET licensenumber there...

                                i have set up this code and now i dont know how to go on to get the 11 digits of the NET license 🙂

                                > `

                                  
                                \>  #include <c4d.h>  
                                \>  #include <string.h>  
                                \>  #include "lib_sn.h"  
                                \>    
                                \>  const LONG MY_SERIAL_ID = 8564886;  
                                \>    
                                \>  class serialTest : SNHookClass  
                                \>  {  
                                \>  private:  
                                \>       const String title;  
                                \>  public:  
                                \>       serialTest() : title ("serial test") {}  
                                \>       Bool Register(LONG id, LONG flags)  
                                \>       {  
                                \>            GePrint("starting serialTest...");  
                                \>            return TRUE;  
                                \>       }  
                                \>      virtual LONG SNCheck(const String &c4dsn;,const String &sn;,LONG regdate,LONG curdate)  
                                \>      {  
                                \>        // ...  
                                \>        return SN_WRONGNUMBER;  
                                \>      }  
                                \>    
                                \>      virtual const String& GetTitle()  
                                \>      {  
                                \>        return title;  
                                \>      }  
                                \>  };  
                                \>    
                                \>  static serialTest* serial = NULL;  
                                \>    
                                \>  Bool RegisterSerialTest()  
                                \>  {  
                                \>      serial = gNew serialTest;  
                                \>      return serial->Register(MY_SERIAL_ID, SNFLAG_OWN);  
                                \>  }  
                                \>    
                                \>  Bool PluginStart(void)  
                                \>  {  
                                \>       SerialInfo serial;  
                                \>       GeGetSerialInfo(SERIAL_CINEMA4D,&serial;);  
                                \>       GePrint("Serial:" + serial.nr);  
                                \>      return TRUE;  
                                \>  }  
                                \>    
                                \>  void FreeMySerial(void)  
                                \>  {  
                                \>       gDelete(serial);  
                                \>  }  
                                \>    
                                \>  void PluginEnd(void)  
                                \>  {  
                                \>  }  
                                \>    
                                \>  Bool PluginMessage(LONG id, void *data)  
                                \>  {  
                                \>      switch (id)  
                                \>      {  
                                \>          case C4DPL_INIT_SYS:  
                                \>              if (!resource.Init()) return FALSE; // don't start plugin without resource  
                                \>                 if (!RegisterSerialTest()) return FALSE;  
                                \>              return TRUE;  
                                \>          case C4DMSG_PRIORITY:  
                                \>              return TRUE;  
                                \>        case C4DPL_ENDACTIVITY:  
                                \>          FreeMySerial(); return TRUE;  
                                \>      }  
                                \>      return FALSE;  
                                \>  }  
                                \>  
                                

                                `

                                cheers,
                                ello

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 13/10/2009 at 13:06, xxxxxxxx wrote:

                                  for example, where do i get regdate and curdate from to pass it to SNCheck??
                                  or generally, how do i call SNCheck and how do i get the NET Number from it?

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 13/10/2009 at 14:45, xxxxxxxx wrote:

                                    LONG SNCheck(const String& c4dsn, const String& sn, LONG regdate, LONG curdate)

                                    SNCheck is called for you when you call Register(). Here's my entire Main.cpp with SNHookClass. Note that I donot check the serial number when running Demo, Net, Server.

                                    > // Includes \> #ifdef MACOS \>      #include "Rijndael_Mac.h" \> #else \>      #include "Rijndael.h" \> #endif \> #include "c4d.h" \> #include "lib_sn.h" \> #include "general.h" \> \> // Size of serial number string \> #define ENTRY_SIZE                    17 \> \> // KDZSerial: Serial Number Hook Class \> class KDZSerial : public SNHookClass \> { \>      private: \>           // Data \>           const String     SNPluginName; \>           // Methods \>           // - KDZSerial.checkSerial \>           //\*---------------------------------------------------------------------------\* \>           Bool checkSerial(const String& c4dsn, const String& sn) \>           //\*---------------------------------------------------------------------------\* \>           { \>                // Key is 11-Digit C4D SN + 5-Char PluginCode + NullTerminator \>                char key[ENTRY_SIZE]; \>                c4dsn.GetCString(&key;[0], c4dsn.GetCStringLen()+1L, St7bit); \>                // Example \>                key[11] = 'x'; \>                key[12] = 'x'; \>                key[13] = 'x'; \>                key[14] = 'x'; \>                key[15] = 'x'; \>                key[16] = 0; \> \>                // Encrypt plugin serial no. using AES \>                char dout[ENTRY_SIZE] = "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"; \>                // One block testing \>                CRijndael oRijndael; \>                if (!oRijndael.MakeKey(&key;[0], "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16, 16)) \>                { \>                     MessageDialog(GeLoadString(PDRERR_SNMAKEKEY)); \>                     return FALSE; \>                } \>                char din[ENTRY_SIZE]; \>                memcpy(&din;[0], &key;[0], ENTRY_SIZE); \>                if (!oRijndael.EncryptBlock(din, dout)) \>                { \>                     MessageDialog(GeLoadString(PDRERR_SNENCRYPTION)); \>                     return FALSE; \>                } \>                dout[16] = 0;     // Null-terminate \> \>                UINT     i; \>                UCHAR     val; \>                // Convert to AlphaNumerics for user serial number entry \>                for (i = 0; i != 16; ++i) \>                { \>                     val =     (UCHAR)dout[i]; \>                     // Beyond AlphaNumerics \>                     if (val > 122)                         val /= 3; \>                     // Below AlphaNumberics \>                     if (val < 48)                         val += 48; \>                     // Between numerals and UC Alpha \>                     if ((val > 57) && (val < 65))     val += 24; \>                     // Between UC Alpha and LC Alpha \>                     if ((val > 90) && (val < 97))     val += 12; \>                     dout[i] =     (char)val; \>                } \>                dout[16] = 0;     // Null-terminate \> \>                sn.GetCString(&key;[0], sn.GetCStringLen()+1L, St7bit); //ENTRY_SIZE, St7bit); \>                // Check sn against Encrypted-AlphaNumericized dout \>                for (i = 0; i != 16; ++i) \>                { \>                     //GePrint("key["+LongToString(i)+"]=\'"+LongToString(key[i])+"\' == chk["+LongToString(i)+"]=\'"+LongToString(dout[i])+"\'"); \>                     if (key[i] != dout[i]) \>                     { \>                          MessageDialog(GeLoadString(PDRERR_SNINVALID)); \>                          return FALSE; \>                     } \>                } \>                return TRUE; \>           } \>      public: \>           // Data \>           // - mode = 0 (not registered/not demo), 1 (demo), 2 (registered) \>           UCHAR               mode; \>           LONG               time; \>           // Methods \>           // - Constructor \>           //\*---------------------------------------------------------------------------\* \>           KDZSerial() : SNPluginName("PipeDream") \>           //\*---------------------------------------------------------------------------\* \>           { \>                mode =               0; \>           } \>           // - SNHookClass.SNCheck \>           //\*---------------------------------------------------------------------------\* \>           LONG SNCheck(const String& c4dsn, const String& sn, LONG regdate, LONG curdate) \>           //\*---------------------------------------------------------------------------\* \>           { \>                if (!sn.Content())     return SN_WRONGNUMBER; \> \>                // Demo mode (14 day trial) \>                if (sn.GetLength() == 4L) \>                { \>                     // Case-insensitive serial number 'demo' \>                     if (sn.LexCompare("DEMO"))     return SN_WRONGNUMBER; \> \>                     if (!regdate) \>                     { \>                          mode =     1; \>                          return SN_OKAY; \>                     } \> \>                     // Calculate timeout of Demo or Beta modes \>                     LONG timeout =          14L - (curdate - regdate); \>                     if (timeout < 0L)     return SN_EXPIRED; \>                     time =                    timeout; \>                     mode =                    1; \>                     if (timeout <= 14L)     return SN_EXPIRE_14 - timeout; \>                     return SN_OKAY; \>                } \>                // Registered user \>                else if (sn.GetLength() == 16L) \>                { \>                     if (checkSerial(c4dsn, sn)) \>                     { \>                          mode =     2; \>                          return SN_OKAY; \>                     } \>                } \> #ifdef     C4D_R11 \>                // Multi-License Server \>                else \>                { \>                     // Check for R11 Multi-License \>                     SerialInfo     mlsn; \>                     GeGetSerialInfo(SERIAL_MULTILICENSE, &mlsn;); \>                     if (mlsn.nr.Content()) \>                     { \>                          //-------------------------------------------------------------------------------- \>                          // Note that we also need to skip over the extra data added to the front of the \>                          // plugin's license key (11 digits/characters and a dash)... \>                          //-------------------------------------------------------------------------------- \>                          String     plug_sn =     sn; \>                          LONG dashPos; \>                          if (plug_sn.FindFirst("-", &dashPos;, 0L)) \>                          { \>                               plug_sn = plug_sn.SubStr(dashPos+1L, plug_sn.GetLength()-dashPos-1L); \>                               if (checkSerial(mlsn.nr, plug_sn)) \>                               { \>                                    mode =     2; \>                                    return SN_OKAY; \>                               } \>                          } \>                     } \>                } \> #else \>                else     MessageDialog(GeLoadString(PDRERR_SNSIZE)); \> #endif \> \>                return SN_WRONGNUMBER; \>           } \>           // - SNHookClass.GetTitle \>           //\*---------------------------------------------------------------------------\* \>           const String& GetTitle() \>           //\*---------------------------------------------------------------------------\* \>           { \>                return SNPluginName; \>           } \> }; \> \> static KDZSerial\* kdzSerial =     NULL; \> \> //\*---------------------------------------------------------------------------\* \> Bool RegisterKDZSerial() \> //\*---------------------------------------------------------------------------\* \> { \>      kdzSerial =          gNew KDZSerial(); \>      if (!kdzSerial)     return ErrorException::Throw(GeLoadString(PDRERR_MEMORY), "main.RegisterKDZSerial.kdzSerial"); \>      return kdzSerial->Register(ID_PIPEDREAMOBJ, SNFLAG_OWN); \> } \> //\*---------------------------------------------------------------------------\* \> void FreeKDZSerial() \> //\*---------------------------------------------------------------------------\* \> { \>      gDelete(kdzSerial); \> } \> \> \> // Plugin Functions ================================================================================================== \> \> // Declare Global Plugin Registrants \> Bool     RegisterPipeDreamObj(); \> Bool     RegisterPipeDreamTag(); \> \> //\*---------------------------------------------------------------------------\* \> Bool PluginStart() \> //\*---------------------------------------------------------------------------\* \> { \>      Bool     network =     FALSE; \>      LONG     vtype =          GeGetVersionType(); \>      if ((vtype & VERSION_SERVER) || (vtype & VERSION_NET))     network = TRUE; \> #ifdef     C4D_R11 \>      if (vtype & VERSION_DEMO)                                                       GePrint("C4D Demo"); \>      else if (vtype & (VERSION_SAVABLEDEMO|VERSION_SAVABLEDEMO_ACTIVE))     GePrint("C4D Savable Demo"); \>      else if (vtype & VERSION_SERVER)                                             GePrint("C4D Server"); \>      else if (vtype & VERSION_NET)                                                  GePrint("C4D Net"); \>      else \>      { \>           // serial number check \>           if (!(kdzSerial && kdzSerial->mode)) return FALSE; \>      } \> #else \>      if (!((vtype & VERSION_DEMO) || network)) \>      { \>           // serial number check \>           if (!(kdzSerial && kdzSerial->mode)) return FALSE; \>      } \> #endif \> \>      GePrint(" "); \>      GePrint(GeLoadString(PDRS_PLUGIN_BANNER)); \>      GePrint("-- "+GeLoadString(PDRS_PLUGIN_NAME)+" "+GeLoadString(PDRS_PLUGIN_EDITION)+" v"+GeLoadString(PDRS_PLUGIN_VERSION)+" "+GeLoadString(PDRS_PLUGIN_COPYRIGHT)); \>      if (kdzSerial) \>      { \>           if          (kdzSerial->mode == 1)          GePrint("-- Trial: "+LongToString(kdzSerial->time)+" days left"); \>           else if (kdzSerial->mode == 2) \>           { \>                SerialInfo     si; \>                GeGetSerialInfo(SERIAL_CINEMA4D, &si;); \>                GePrint("-- Licensed to: "+si.name); \>           } \>      } \>      GePrint(GeLoadString(PDRS_PLUGIN_BANNER)); \>      GePrint(" "); \> \>      return RegisterPipeDreamObj() && RegisterPipeDreamTag(); \> } \> \> //\*---------------------------------------------------------------------------\* \> void PluginEnd() \> //\*---------------------------------------------------------------------------\* \> { \> } \> \> //\*---------------------------------------------------------------------------\* \> Bool PluginMessage(LONG id, void\* data) \> //\*---------------------------------------------------------------------------\* \> { \>      if          (id == C4DPL_INIT_SYS) \>      { \>           // initialize global resource object \>           if (!resource.Init())     return FALSE; \> \>           // initialize and register Serial Number Hook \>           LONG vtype = GeGetVersionType(); \> #ifdef     C4D_R11 \>           if (vtype & VERSION_DEMO)     { GePrint("C4D Demo");     return TRUE; } \>           if (vtype & (VERSION_SAVABLEDEMO|VERSION_SAVABLEDEMO_ACTIVE))     { GePrint("C4D Savable Demo");     return TRUE; } \>           if (vtype & VERSION_SERVER)     { GePrint("C4D Server");     return TRUE; } \>           if (vtype & VERSION_NET)     { GePrint("C4D Net");     return TRUE; } \> #else \>           if ((vtype & VERSION_DEMO) || (vtype & VERSION_SERVER) || (vtype & VERSION_NET))     return TRUE; \> #endif \>           return RegisterKDZSerial(); \>      } \>      else if (id == C4DPL_ENDACTIVITY) \>      { \>           FreeKDZSerial(); \>           return TRUE; \>      } \>      else if (id == C4DMSG_PRIORITY)          return TRUE; \>      return FALSE; \> }

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                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 13/10/2009 at 23:57, xxxxxxxx wrote:

                                      thank you very much... lets see if i can get the hang of all this finally 🙂

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                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 14/10/2009 at 11:58, xxxxxxxx wrote:

                                        Quote: __
                                        >
                                        > * * *
                                        >
                                        > Note that I donot check the serial number when running Demo, Net, Server.
                                        >
                                        > * * *

                                        doesn't that mean that everyone using net could use the plugin??

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                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 14/10/2009 at 12:40, xxxxxxxx wrote:

                                          Quote: Originally posted by anubis23 on 14 October 2009
                                          >
                                          > * * *
                                          >
                                          >> Quote: __
                                          >>
                                          >> * * *
                                          >>
                                          >> Note that I donot check the serial number when running Demo, Net, Server.
                                          >
                                          >>
                                          >> * * *
                                          >
                                          >
                                          >
                                          >
                                          > doesn't that mean that everyone using net could use the plugin??
                                          >
                                          >
                                          > * * *

                                          Yes, but you can't do anything useful except rendering in NET, for example you can't create scenes.

                                          cheers,
                                          Matthias

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                                          • H
                                            Helper
                                            last edited by

                                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                            On 14/10/2009 at 12:46, xxxxxxxx wrote:

                                            To render and that is all.

                                            Can't do much else without the registered plugin in Cinema 4D itself.

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