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    Reflection dispersion as a map

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/08/2007 at 06:06, xxxxxxxx wrote:

      Hello,

      We have found that it would be usefull to have the Reflection Dispersion as a texturable channel. (instead of a constant).

      Like Specular/Specular Color, having Reflection/Reflection Dispersion both texturable would be cool. (3DSMax & Maya expose this)

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