<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Reflection dispersion as a map]]></title><description><![CDATA[<p dir="auto"><em><strong>THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED</strong></em></p>
<p dir="auto"><em>On 06/08/2007 at 06:06, <strong>xxxxxxxx</strong> wrote:</em></p>
<p dir="auto">Hello,</p>
<p dir="auto">We have found that it would be usefull to have the Reflection Dispersion as a texturable channel. (instead of a constant).</p>
<p dir="auto">Like Specular/Specular Color, having Reflection/Reflection Dispersion both texturable would be cool. (3DSMax &amp; Maya expose this)</p>
]]></description><link>http://developers.maxon.net/forum/topic/3518/2937_reflection-dispersion-as-a-map</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 08:43:35 GMT</lastBuildDate><atom:link href="http://developers.maxon.net/forum/topic/3518.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 09 May 2018 17:13:41 GMT</pubDate><ttl>60</ttl></channel></rss>