String arrays?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2007 at 18:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Maybe it's me, but my plugin is crashing whenever I try to use an array of strings:String* strings;
strings = bNew String[count];*strings = String("xxx");
++strings;This seems to cause grief. I've double checked the code and it seems on the up-and-up as far as cheching and setting. Is it possibly a problem of initialization of the strings in the array?
This is only a temporary array storing names before tag assignments are made using them. Any alternatives ideas if this doesn't pan out?
Thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2007 at 08:25, xxxxxxxx wrote:
you are defining an array, but the contents of it are undefined. try this.
String* strings[count];
for(int x=0; x<count; x++)
= new String("xxx");String *stringRef = strings[0];
++ stringRef;remember to free the strings after.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2007 at 08:43, xxxxxxxx wrote:
Actually I think that the problem has been found. I remembered to free the strings - but too early, forgetting that the individual group references were into that array.
Was trying to use a single array to cover all of the instances in the group tree and handling that got sticky. Instead, the code now does a prepass to count the number of strings needed for each group and allocates individual arrays per group. Each group frees its String array after processing. It now works as expected.
Thanks!