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    GeDialog that acts like GeModalDialog

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/06/2007 at 16:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.2-10.0 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      As the subject says. This dialog opens in the middle of a process - after preparing to do something and before actually doing it. Since GeModalDialog is hobbled with respect to sizing (why - what do modality and sizing have to do with each other?), I ***really*** need a GeDialog instead - so that users can size the messed up mess that is called 'gui layout'. It sucks (sorry).

      The problem is that a GeDialog opened asynchronously returns after Open() and the code goes on its way ... lalalala. Add a while(dialog.IsOpen()); afterwards and nothing works - as expected.

      How do I use a GeDialog asynchronously but halt execution of the code that follows until the dialog is closed?

      Thanks,

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/06/2007 at 21:37, xxxxxxxx wrote:

        Never mind on that. Got some control over the mess - still don't like the lack of flexibility there.. 😜

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