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    extracting single plugin out of the sdk

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/05/2007 at 03:59, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      hi again:)

      i am currently asking myself how i can extract one single plugin out of the sdk.. i have created something based on the "VPVisualizeNormals.cpp" and now i want to compile it so that only this one file is built into a plugin.
      as i am very new to the whole c++ stuff i am happy that at least i got no error and something visual happens:) but i am not familiar enough with c++ to know what to change. is it somewhere in the main.cpp?

      any hints are welcome

      thanks, ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/05/2007 at 10:28, xxxxxxxx wrote:

        hello ello,

        This tutorial shows how to isolate a plug-in from the C4D SDK.

        Hope that helps and good luck

        frank

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/05/2007 at 23:15, xxxxxxxx wrote:

          thank you very much! that realy helps

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