extracting single plugin out of the sdk
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 03:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;---------
hi again:)i am currently asking myself how i can extract one single plugin out of the sdk.. i have created something based on the "VPVisualizeNormals.cpp" and now i want to compile it so that only this one file is built into a plugin.
as i am very new to the whole c++ stuff i am happy that at least i got no error and something visual happens:) but i am not familiar enough with c++ to know what to change. is it somewhere in the main.cpp?any hints are welcome
thanks, ello
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 10:28, xxxxxxxx wrote:
hello ello,
This tutorial shows how to isolate a plug-in from the C4D SDK.
Hope that helps and good luck
frank
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 23:15, xxxxxxxx wrote:
thank you very much! that realy helps