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    Custom Object Type

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/04/2007 at 12:25, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Is that right, that I can't create custom object type with C.O.F.F.E.E.? I need an object with new custom property page, and custom icon.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/04/2007 at 12:27, xxxxxxxx wrote:

        no, it´s not possible. Object´s are not possible with COFFEE.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/04/2007 at 10:01, xxxxxxxx wrote:

          That's bad...
          Is there a way to create new page of properties for tags? Or it's only works with dialogs called by double cliks?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/04/2007 at 12:01, xxxxxxxx wrote:

            You have to make a plugin tag - one cannot add to the built-in types (in COFFEE or C++).

            My suggestion - you want to make a plugin object, learn C++. 😉 COFFEE is very limited in what it can do, unfortunately.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 24/04/2007 at 12:37, xxxxxxxx wrote:

              I know C++, at least enough to make this plug-in, but I don't want install VS2005 just to make some simple plug-in. I tough COFFEE is enough. I wonder, what for COFFEE exist at all.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 24/04/2007 at 12:44, xxxxxxxx wrote:

                While I agree, I think that Maxon's take on COFFEE is more as a script interface and not a full plugin environment. It is amazing that there is plugin tag and shader support as it is (though even they recommend using C++ for shader plugins instead).

                Being that COFFEE is an interpreted script language, it is possible that they consider things such as objects to be too time critical (like shaders).

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