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    Stacked Materials

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/04/2007 at 13:28, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :

      ---------
      Hi all,

      i need to know how are managed the stacked material in rendering.
      I think that after the intersection, the first shader is called... then are evaluated all others textures (rayobject->texcnt) are sampled.. and added.
      Is this correct?

      Cheers
      Renato

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 13/04/2007 at 02:06, xxxxxxxx wrote:

        yes, this is correct.

        cheers,
        Matthias

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