BaseChannel
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/03/2007 at 18:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6 +
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Hi All,it's possible to assign a shader to a basechannel?
Now i'm allocate a basematerial then assign the shader to the diffuse channel.. then GetBaseChannel from it.
Will be good to allocate and use the basechannel without allocate materials.Thanks in advance
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/03/2007 at 20:58, xxxxxxxx wrote:
Since Channels can only exist as part of a Material, you must create a Material to get a channel to which to attach your shader. That's it.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/03/2007 at 22:04, xxxxxxxx wrote:
thanks Robert
Cheers
Renato