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    Q: SetHandle()

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 263 Views
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/02/2007 at 23:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.603 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi Guys,
      I have my plug-in working the way I need it to, but the last thing that I need to do is apply the automated handle interface. I have searched here on the forum which came up with results, but it never showed how to manipulate the correct data in the SetHandle() function. It only showed how to use it in conjunction with the MoveHandle() function. If anyone could post a simple example on how to use the SetHandle() function it would be very much appreciated. Thanks in advance.

      Josh

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/02/2007 at 13:49, xxxxxxxx wrote:

        Anyone? The only reason why I need to use this function is due to the C4D_Falloff::SetHandle() function which needs to be called within the ObjectData::SetHandle() function. As always any help is always appreciated.
        Josh

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/02/2007 at 07:50, xxxxxxxx wrote:

          Take a look at the sdk examples spherify and rounded tube!

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