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    trouble expoting uv data

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 31/01/2007 at 18:57, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hello all
      Here's the thing.

      I can export UVW because the values are stored directly in the uv data,

      but when any other projection is used, the values in the uv data are kept between 0.0 .. 1.0, but what's mapped on the object is different somehow.

      I know the solution is to multiply the UV's with the projection matrix of the texture tag or somenthing like that, but the values i get seem to be off.
      I've been comparing my output with the output produced by the .obj exporter.

      so the question is:
      How do I use this transform to get the correct uv output?

      thanks 😉

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