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    Indentify Objects

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/11/2006 at 04:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.507 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I want to know if it is possible to identify objects such as Onull or Ocube etc. Here is some code i tried but there is an error because of different datatypes (LONG & BaseObject).
      activeobject = doc->GetActiveObject();
      String dummy = GetObjectType(activeobject);
      I want to know which objecttype activeobject is but i am not sure if GetObjectType is the right function for my problem. Can somebody help me? Thanks a lot

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/11/2006 at 08:07, xxxxxxxx wrote:

        Hi,

        use this

        if(activeobject->GetType()==Onull)
        {
            ...Do Something;
        }

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/11/2006 at 09:10, xxxxxxxx wrote:

          Or even this:

          if (activeobject->IsInstanceOf(Onull))
          {
             ...Do Something;
          }

          🙂

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