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    Render DeadLock

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/11/2006 at 20:22, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi all ...

      Now I'm trying to render in a thread and it's working fine ...
      But when I break the render using ESC key and try to stop the rendering thread using End function ... C4D stops responding ... So I think it's a deadlock situation ...
      In the help file ... it's said ...

      **
      void End(void)
      Ends the thread. This function will not return before the thread has completely stopped.
      Note: If the thread does not check for TestBreak() then this function will not return until the thread has finished work and you might get into a deadlock situation.
      **

      I surely check for TestBreak ... but I got a deadlock ...
      So how can I stop the thread?

      Thanks in adnvance ...
      Zaw Min Tun

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/11/2006 at 00:32, xxxxxxxx wrote:

        Try placing a breakpoint on TestBreak()==TRUE, to see if your code ever gets there.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 16/11/2006 at 19:41, xxxxxxxx wrote:

          Sure ...

          In thread's Main ...

          I check like this ...

          void myThread::Main(void)
          {
             while(IsRunning())
             {
                if(TestBreak())
                  End();
             }
          }

          So we can assume that the thread has already ended after the break ...
          But after the redner has stopped because of the break or ESC ... I check if the thread is running using IsRunning ... I found that the thread is still running ...

          So I try to End it again and then I fall into a deadlock ... So now I don't try to End it again after the break ... The code is working ...
          But I'm still confused ...

          Thanks a lot for your concern ... Mikael ...

          Zaw Min Tun

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 23/11/2006 at 13:04, xxxxxxxx wrote:

            You should not call End() when TestBreak() returns TRUE, but simply exit your main function. Otherwise your loop will continue calling End() forever.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 24/11/2006 at 18:15, xxxxxxxx wrote:

              So what I should do is like below?

              void myThread::Main(void)
              {
                 while(IsRunning())
                 {
                    if(TestBreak())
                      return;
                 }
              }

              I'll try it ...

              Thanks & regards
              Zaw Min Tun

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 24/11/2006 at 18:26, xxxxxxxx wrote:

                Wowwwww ...

                It's great ...
                Now it's working in the way I want ...
                No more memory leaks ... more stable ...
                Thanks a lot ... Mikael ...

                With best regards ...
                Zaw Min Tun

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