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    GetUniqueIP

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/11/2006 at 03:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.507 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I got a question concerning the GetUniqueIP function. I got a plugin, that creates objects and i want to access this objects later. So to find my objects later i want to use the GetUniqueIP function. I tried someting like this:

      LONG id2 = 0;
           if(op_tube) id2 = op_tube->GetUniqueIP();
           GePrint(LongToString(id2));

      but the only thing it returns is 0

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/11/2006 at 13:22, xxxxxxxx wrote:

        This function is only used in very special circumstances. To keep track of objects you should use BaseLink.

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