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    coffee not rendering

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/11/2006 at 14:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.2 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

      ---------
          this is my first post.

      i have seen this topic posted before, but the solution doesn't apply to my sitation.

      i have an xpresso setup with a COFFEE node. the goal is to do an animated matrix extrude in r8.2 -- which, to some degree, i have accomplished. still, the results are only visible in the realtime editor display and do not show up in any rendered output.

      i also have a txt file of the COFFEE code for the r9.6 demo of c4d:

      var oldSteps;

      main()
      {
      println("oldSteps= ", oldSteps);

      var doc = GetActiveDocument();
      var op = doc->FindObject("MyObject"); // GetActiveObject(doc);
      var ver = GetC4DVersion();
      println("ver = ", ver);

      if (!doc->FindObject("Backup"))
      {

      println("'Backup' found? ", doc->FindObject("Backup")?"TRUE":"FALSE");

      var currentObject = doc->FindObject("MyObject"); // GetActiveObject(doc);

      println((currentObject == op)?"TRUE":"FALSE");

      var clone;
      clone = currentObject->GetClone(CL_NO_HIERARCHY);
      clone->SetName("Backup");

      GetActiveDocument()->InsertObject(clone, NULL, NULL);

      doc->SetActiveObject(currentObject);

      EventAdd();
      }

      // ***********************************************************************

      if (Steps != oldSteps)
      {

      var BaseDoc = GetActiveDocument();
           var currentObject = BaseDoc->FindObject("MyObject"); // GetActiveObject(BaseDoc);

      // reset object
           if (Steps != oldSteps)
           {
          
              currentObject->Remove();
              currentObject = BaseDoc->FindObject("Backup");

      var clone;
              clone = currentObject->GetClone(CL_NO_HIERARCHY);
              clone->SetName("MyObject");

      GetActiveDocument()->InsertObject(clone, NULL, NULL);

      currentObject = BaseDoc->FindObject("MyObject");
              BaseDoc->SetActiveObject(currentObject);
              EventAdd();
           }

      if (Steps > 0)
           {
           var bc = currentObject->GetContainer(); // "new" method found 2006-10-02 vs. old "new(BaseContainer)" method

      bc->SetData(MDATA_MATRIXEXTRUDE_STEPS, Steps);                                         
           bc->SetData(MDATA_MATRIXEXTRUDE_MOVE,   vector(0.0,0.0,50.0));
           bc->SetData(MDATA_MATRIXEXTRUDE_SCALE, vector(0.8,0.8,0.8));
           bc->SetData(MDATA_MATRIXEXTRUDE_ROTATE, vector((10.0/360.0)*(3.14),0.0,0.0)); // convert to RADIANS!

      bc->SetData(MDATA_MATRIXEXTRUDE_POLYGONCOORDS, TRUE);
           bc->SetData(MDATA_MATRIXEXTRUDE_VARIANCE, 0);

      var myres = SendModelingCommand(ID_MODELING_MATRIX_EXTRUDE_TOOL, NULL, currentObject, bc, MODIFY_POLYGONSELECTION); // ID_MODELING_MATRIX_EXTRUDE_TOOL

      if (!myres)
          {
            println("poss error. SMC returned false ", myres);
           
          } else println("***SMC called***");
          currentObject->Message(MSG_UPDATE);
          }

      currentObject = BaseDoc->FindObject("Null Object");
      BaseDoc->SetActiveObject(currentObject);
      }

      oldSteps = Steps;
      }

      i do not have r9.6, but i figured it would be easier for everybody to test and comment on.
      to create the scene file:

      • create a null object
      • put an Xpresso tag on it
      • put a User Data integer slider (1..8)on it
      • create a cube, make editable, rename it to "MyObject"
      • drag the NULL into the Xpresso, create an output port for the User Data slider
      • create a COFFEE node with an Integer input port named "Steps"
      • connect the nodes
      • code for the COFFEE node is above

      is there a faster way of posting a file???
      thanks for your help.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/11/2006 at 01:10, xxxxxxxx wrote:

        I am afraid you can't do it this way. You can't add geometry during rendering. You can do this only with a Object plugin and the C++ SDK.

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/11/2006 at 11:33, xxxxxxxx wrote:

          Thank you for the fast and accurate reply.

          The C++ SDK is powerful, but also something I'm not quite ready for. Thank you for providing a direction to study.

          Is there any other method suggested for doing something like this in COFFEE?

          The one I'm considering is to do a sweeps nurbs using a spline created from the selected polygon edges. This may not work for the same reason given, but if I create the geometry beforehand, then maybe I will be able to animated the growth of the sweeps nurbs object(s). What do you think?

          Lastly, can geometry be subtracted or deleted during rendering? Or is there a way to copy just the geometry from one object to another without adding it? Am I being too litteral with the term "add geometry" and hoping to find a trick that doesn't exist?

          Thanks again.

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