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    Multiple PLA tracks possible?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/10/2006 at 10:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.102 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      My plugin imports a 'figure' which is composed of a root Polygon object and a hierarchy of plugin bones (deformers). I am currently adding support to take the figure and turn bone animation into PLA animation on the root Polygon object. The concern here is that it is possible (as unlikely as it may be) that a user has applied PLA animation to the Polygon object for other reasons (e.g.: morphic animation).

      So, my question is if it is possible to have more than one PLA track on a Polygon object and can they 'peacefully' coexist? If not, how would one go about combining them properly - considering that keys between tracks will not be time-aligned. That could be an entire plugin in itself if my conception of the process is correct!

      Thank you very much,
      Robert

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/10/2006 at 13:54, xxxxxxxx wrote:

        A little experiment (editable cube with two PLA tracks) shows that this is definitely not a peaceful coexistence. With two PLA tracks, the keys seem to become invalid. Users will have to be forewarned (already in place) that existing PLA after the operation will not remain.

        If I go the combinatorial course, would it be correct to assume that simple summation of the point components will suffice (either two keys at the same time or a key and the points from a AnimateObject/CurrentStateToObject for an inbetween interpolation)?

        Thanks,

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