basechannel
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/10/2006 at 08:23, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;---------
Is it possible to retrieve the texture *filename* applied to a material's basechannel? (i.e. the filename of the texture applied in the color channel)thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/10/2006 at 09:42, xxxxxxxx wrote:
Yes:
// Get Color Channel
BaseChannel* bchan = mat->GetChannel(CHANNEL_COLOR);
if (!bchan) continue;
// Extract full image file path
Filename suggestedFolder = bchan->GetData().GetFilename(BASECHANNEL_SUGGESTEDFOLDER);
String map = bchan->GetData().GetString(BASECHANNEL_TEXTURE);
Filename fullpath = suggestedFolder + Filename(map); -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/10/2006 at 09:51, xxxxxxxx wrote:
works perfectly thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/10/2006 at 01:52, xxxxxxxx wrote:
hmm, i've found out that my current code:
**
// Extract full image file path
String map = pChannel- >GetData().GetString(BASECHANNEL_TEXTURE);
if (map.GetLength() == 0) return FALSE;Filename suggestedFolder = pChannel->GetData().GetFilename(BASECHANNEL_SUGGESTEDFOLDER);
if (suggestedFolder.GetString().GetLength() == 0)
// same as the document
suggestedFolder = pDoc->GetDocumentPath();Filename fullpath = suggestedFolder + Filename(map);
**fails to retrieve the right path when the map is located within a subfolder of the main scene location (i.e. on c4d samples, textures are usually located in a 'tex' subfolder).
This code nevertheless is working fine:
**
Filename path;
GenerateTexturePath(pDoc- >GetDocumentPath(), Filename(pChannel->GetData().GetString(BASECHANNEL_TEXTURE)),
Filename(), &path;)
**cheers
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/10/2006 at 04:33, xxxxxxxx wrote:
I clear the suggestedFolder when the texture is made local (wrt the c4d document). When the texture is elsewhere, suggestedFolder has the path to the texture. Should have mentioned that - sorry. :S