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    point normals and smoothing groups

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/10/2006 at 03:35, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello all,

      I'm trying to find out the normal at each point a,b,c,d of a determined polygon. I've read here on the forum that the way to go is to average each neighbour polygon face normal but:

      Doesn't this averaging method ignore the polygon smoothing groups? (think of averaging a box polygons normals would 'round' it) or maybe that concept does not exist in c4d?

      thanks!

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/10/2006 at 03:49, xxxxxxxx wrote:

        wops, this one was quick 😉 BaseObject::CreatePhongNormals() checking the TPhong tag previously 😄

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/10/2006 at 01:10, xxxxxxxx wrote:

          BaseObject::CreatePhongNormals()

          In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs?

          regards
          /Filip

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 23/10/2006 at 02:37, xxxxxxxx wrote:

            Quote: Originally posted by FilipM on 23 October 2006
            >
            > * * *
            >
            > BaseObject::CreatePhongNormals()
            >
            > In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs?
            >
            > regards
            > /Filip
            >
            >
            > * * *

            It was introduced with Cinema4D R9.

            Matthias

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