Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Exporting md5mesh/md5anim

    General Discussion
    0
    5
    775
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 04/07/2006 at 03:31, xxxxxxxx wrote:

      Hi, what's the easiest way to export md5mesh/anim files from C4D?

      As far as I know, there is no md5 plugin for C4D, but there are several for 3DS MAX. Unfortunately the bones seem to get lost when exporting to .3ds. Is there a way to transfer a model completely with all bones to 3DS?

      In case that this should not work, which of the exported file formats contain bone information?

      Thanks!

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/07/2006 at 14:21, xxxxxxxx wrote:

        What application uses this format?

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/07/2006 at 15:23, xxxxxxxx wrote:

          MD5 is used by Doom III and Quake IV. We used that format for our engine, because that was the fastest way to get started.

          In the mean time I found out that the FBX format can be used to exchange models with bones with 3DS MAX. Unfortunately no bone animation seems to be exported with FBX 6 (can easily be seen by reimporting the FBX file into C4D). Am I doing something wrong? "Export Animations" is activated in the options.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 11/07/2006 at 06:44, xxxxxxxx wrote:

            Ah. For C4D FBX, you'll need to use FBX 5. There is a converter available for this from Alias (which is probably at AutoDesk nowadays). More information about this might be available at Maxon's main site.

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 12/07/2006 at 03:28, xxxxxxxx wrote:

              FBX 5 didn't help unfortunately. But we've tried it with another model and now it works. Don't know what the problem was, but everything works fine now with the other file. I had my doubts if this multiple step conversion (C4D -> .fbx -> 3DS MAX -> MD5Plugin -> .md5) would actually work, but it does!

              Thanks for your help!

              1 Reply Last reply Reply Quote 0
              • First post
                Last post