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    Moving focus from a modal plugin?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/06/2006 at 10:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      My plugin is working except I only see the results after I click somewhere and put the focus on any other pallete.
      I want the plug to stay available, but to shift focus to another pallet - probably best would be the timeline.
      I can't find a command to do this.

      Thanks for any help.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/06/2006 at 09:07, xxxxxxxx wrote:

        Do you want to shift focus, or just have the results update while retaining focus?

        What dialog class are you using, and what function are you overloading with your code?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 07/06/2006 at 10:02, xxxxxxxx wrote:

          I guess I would actually prefer to have the results updated.

          I am using GeDialog - I want to be able to dock it. Basically all it is doing is jumping around in the timeline. As I stated it does move to the correct place in the timeline - but, only after I have moved focus from the dialog to some other place in C4D.
          I global update would/should take care of things but I didn't know how to do that either.

          thanks!

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 07/06/2006 at 12:17, xxxxxxxx wrote:

            Realized all I needed was an EventAdd()

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