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    Tag creating geometry?

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/03/2006 at 14:28, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Can an expression tag create new geometry? Here's my idea:
      I want to create a "greeble" expression tag, with fields for poly selection, etc. I want the tag to create new geometry similar to instances of greeble objects, placed on the poly selections. I want this to be a tag so that you can adjust the parameters and see the results in the editor. The tag would cache the created "greebles" so redraws would be like just drawing regular instances.
       
      Brian.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/03/2006 at 05:30, xxxxxxxx wrote:

        Ok - I've gone ahead with my idea, and decided that I like the way this works.
        Rather than creating geometry and caching it for the redraws, I actually create instances of objects from a "greeble library" and attach them to the parent object at the poly normals. This creates lots of instances of objects, but works the way I like.
        Be looking for a "Create Greebles" plugin in the near future.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/03/2006 at 05:46, xxxxxxxx wrote:

          Why not using a generator object?

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 18/03/2006 at 09:06, xxxxxxxx wrote:

            Don't know - I'll have to look into what a "generator object" is. Thanks for the suggestion.
             
            Brian.

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